Memory
Tensormorph's memory story is mostly the story already told in Level of Detail and Streaming: at any moment, only a small fraction of a large model is actually resident in fast memory, and what's resident is governed by a fixed priority order - hovered scalar, current selection, visible tiles, near-visible prefetch, explicit analysis, queries, then background indexing.
Where to check residency
The Compute panel (see GPU Backend Compatibility) is where backend and, by extension, memory placement is visible for a given operation. Beyond that, this page doesn't go further than what's confirmed - a dedicated memory-analysis view comparable to a kernel-level memory-traffic diagram isn't part of the documented design.
Why this matters at scale
The practical consequence of the LOD/residency model is that Tensormorph's memory footprint doesn't scale with model size the way naively loading a checkpoint would - opening a trillion-parameter model doesn't require a trillion parameters' worth of RAM or VRAM, because most of what's "loaded" at any given moment is coarse statistics and a small working set of tiles, not the full tensor data.
Related resources
- Level of Detail and Streaming - the residency and prefetch model in full.
- GPU Backend Compatibility - where a given operation's backend (and therefore memory location) is visible.
- Sharded Checkpoints - memory considerations specific to a placement-sharded tensor's local vs. full view.